User Testing Goals
What purpose does your prototype serve?
The first prototype will likely be a look and feel prototype. It will be a simpler, low tech version of what I’m hoping to create for my final
What questions do you hope to answer through the prototype and its testing?
How much information do I want to give users before they interact with the project?
How confusing do I want the output to be?
How many layers do I want in the output?
Is there a preferred direction I want people to go in or do I just want to let them do what they want?
What kinds of feedback do you seek?
Is the prototype easy or confusing to understand?
How did users feel when they engaged with the prototype?
Do users feel connected to the visuals and music they ‘produce’?
What will success look like?
Users are successfully able to move around to affect the visual and musical outputs on the screen and speakers.
Users can tentatively understand what kind of movement triggers what kind of change in the output.
What could possibly go wrong?
Technology glitches/stops working.
Users are unable to understand how their movement affects the output.