Way Forward

Different research and prototyping processes lead the way for thinking about different aspects of the project.

Experience

I have been thinking about how and what I want users to experience when they interact with the project. 

  • What emotions will people experience

  • Making them comfortable/uncomfortable

  • Encouraging/discouraging certain specific interactions

  • Providing direction/enabling behaviour

  • Reward/punishment for certain behaviours

  • Take into account different scenarios/relationships between people

  • Ability to save creation

Embodied aspects to keep in mind:

  • environment

  • spatial context

  • people

  • what is being tracked

    • facial expressions

    • body language

    • body movement

    • speech

    • thoughts

  • output of screen and how people see it

  • user experience

Technology

Over the next week, I aim to finish exploring different forms of motion tracking technology and shortlist a couple that are most viable for use in this project.

  • Microsoft Kinect. I spent half the day trying to get a Kinect to work today, but kept running into some installation and connection problems. Even though initial rounds of research make me skeptical about the relevance of a Kinect in my project, I would like to get it working and analyse myself.

  • Teachable Machine and ml5.js. Both of these allow training an ML network with relevant data.

  • Arduino. A PIR sensor with an Arduino has potential for motion detection, and can be easily integrated into javascript.

  • Leap Motion Sensor. Claims to track sophisticated and detailed hand and finger movements. If it works, it could be helpful if I decide to focus on hand-based gestures.

So far, I have only explored motion tracking. I’m also trying to assess the viability of different modes of tracking: 

  • wearables

  • light

  • sound

Output

I started 5-in-5 with exploring different aspects of the kind of visual output the project might have and what kind of influences it might gather. Moving forward, I also want to explore how abstract visual forms can contextualise spatial experiments through visual language, and/or how abstract forms can add or remove completely meaning from contextualised behaviours. I am also looking at the different aesthetics and geometries that 2D vs 3D outputs afford:

2D

  • fairly simple geometric forms can be turned into complex layers structures

  • easier for user to orient themselves, especially on the 2D medium

  • human mind may be able to tolerate more complexity with less effort/confusion as compared to 3D

3D

  • along with the Z-axis, more aspects of a sketch come into play - materials, textures, lighting

  • can be more confusing to an unoriented mind

  • begs the question - do I want people to get lost in the installation or do I want them to ground themselves in it?

Previous
Previous

Concept Statement | Part 2

Next
Next

Primary Research Documentation | Part 1